zero population growth - logan’s run vs Survivor

   Fri, April 11, 2008 - 1:15 PM
City of Mysteria Population Cap - thoughts on strategy


Zero population growth and a practical but unpopular method
of implementing a 'Logan's Run' paradigm vs Crashed mother ship senario.

Maintaining a finite population requires a stacking strategy to deal
with the order inwich population enters the society and exits the society.

If the population control were running as 'first in - first out' and everyone was in and out at the same time the ability to maintain an infrastructure would turn upside down everytime the population was purged.

If the population were running a first in last out then the elders of the community
would be the ones there throughout the life or the society., However that also implies that a last in first out was the other side and someone who just got in may be the first to be exiled next time around, while the ones to survive a few years would become more secure and the longer they survive the citizenship selection the more secure in their position they become. Many societies work like this and it is a common model of human society.

A blend of the two where a percentage of members of the population come from the 'all at once' and an 'elder or previous group' is also a way to maintain some continuity of character in the society with and influx of fresh ideas and contribution.

The elders at some time would be forced to 'die' and leave their roles and move on to other hunting grounds or the society would become stale and have settled at the max population for a long time. (some fraternal or closed member societies are like this)

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However, all of the members of the society have an equal value - only in the 'all in - all out' process all are weighted equally and that is the one that creates the most dramatic (radical) change.

To explore this scenario, I propose a crash survivor strategy for annual population of the city.

Load all members of the society on a mother ship to a remote planet to start a colony (hypothetical planet of course). The ship crashes on an uncharted planet and only the ones to survive are now in the society.

That means that pairs and couples will be split, families will be broken apart, groups will be shredded with some, many or all of their members killed in the crash, people with specific (key) skills will also die in the crash... (sound familiar)

The survivors have a forum/congress of sorts where they can all interact, choose leaders, establish rules of conduct, and connect to form camps of common purpose (theme camps).

They will then work together to bring about a new society - they have to because there are no relief ships expected. Radical Self Reliance is the order of the day and they must survive.

YES it is possible for the organizers of the process to also die in the crash - that is why this is so radical. However, there is an organization that put the whole passenger/ship/destination plan together and for any hope of again seeing their friends and loved ones they will have to keep the outside operations running and plan for the next ship/crew/destination because the world will end anyway and they don't want to be on it when it happens.

So they will get a shot at getting to survive the crash next year and the next if they are lucky.





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